Examples match release 1.0.1. Back up your configuration before editing. Use this plugin's reload command where supported; restart after dependency or JAR changes.
Settings in this file
Values shown below are sanitized defaults from the release JAR. Empty private fields must be configured locally.
A fixed number of rows for all players, or custom for permission-based sizes.
Setting
Fallback row count when permission-based sizing is enabled.
Setting
Chest menu titles and paging controls.
Setting
Inventory import switches and source paths. Back up player inventories before enabling migration.
Setting
Physical Ender Chest animation behavior.
Setting
Save intervals, data retention or storage settings. Preserve the existing data directory.
Setting
Player-facing messages and command feedback. Preserve the placeholder spelling used in each default.
Setting
Default configuration
Preserve YAML indentation. Never publish your configured keys, tokens or player data.
# Use a number from 1 to 20 for one global size, or "custom" to use
# xenderchest.size.1 through xenderchest.size.20 permissions.
Enderchestsize: 3
Custom-default-size: 1
MENU:
TITLE: "&5Ender Chest &8(&f{page}&8/&f{pages}&8)"
PREVIOUS: "&aPrevious page"
NEXT: "&aNext page"
PAGE-INFO: "&dPage {page}/{pages}"
LOCKED-SLOT: "&8Not part of your Ender Chest"
IMPORT:
# Runs once per player. Existing custom data is never overwritten.
VANILLA-ON-FIRST-OPEN: true
# Clear vanilla storage only after the imported custom file was saved.
CLEAR-VANILLA-AFTER-SUCCESS: true
# Relative paths start inside the server's plugins directory. Keep the old
# EnderChest plugin folder, but disable/remove its jar before importing.
ENDERCHEST-DATA-DIRECTORY: "EnderChest/data"
ANIMATION:
# Applies only when opening by right-clicking a physical Ender Chest block.
ENABLED: true
STORAGE:
AUTOSAVE-SECONDS: 60
MESSAGES:
PREFIX: "&8[&5xEnderChest&8] "
NO-PERMISSION: "&cYou do not have permission."
LICENSE-INACTIVE: "&cThe xEnderChest license is not active: &f{status}"
RELOADED: "&aConfiguration reloaded and license verification started."
STATUS: "&7License status: &f{status}"
IMPORTED: "&aImported &f{count} &aitem stacks from the vanilla Ender Chest."
ALREADY-IMPORTED: "&eThis player's vanilla Ender Chest was already imported."
PLAYER-OFFLINE: "&cThat player is not online."
EXTERNAL-IMPORTED: "&aImported &f{count} &aitem stacks from EnderChest. The source files were kept."
EXTERNAL-ALREADY-IMPORTED: "&eThis player's EnderChest data was already imported."
EXTERNAL-PLUGIN-ACTIVE: "&cDisable the old EnderChest plugin first, but keep its data folder."
IMPORT-FAILED: "&cImport failed: &f{reason}"